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Level Tree
  Game Level Guide
  All levels are determined by your GP. The Dragon Ranks are the top 21 players in the entire game.
  After Rank 21, until 6,900 GP, ranks are calculated by % of players in that range, GP requirements change daily.

  Levels below are constantly updated throughout the day.

 
 
 
  Silver Dragon 26,508 GP  Top #1 ranked player in the game.
  Red Dragon 19,185 GP  Players Ranked 2 to 5.
  Blue Dragon 11,836 GP  Players Ranked 6 to 21.
  Diamond Wand 11,665 GP  Top 0.2% of all % ranks.
  Ruby Wand 11,388 GP  1% ~ 0.3%
  Sapphire Wand 11,388 GP  3% ~ 1.1%
  Amethyst Wand 11,291 GP  6% ~ 3.1%
  Gold Battle Axe + 11,236 GP  10% ~ 6.1%
  Gold Battle Axe 10,467 GP  20% ~ 10.1%
  Silver Battle Axe + 10,052 GP  30% ~ 20.1%
  Silver Battle Axe 9,317 GP  50% ~ 30.1%
  Battle Axe + 8,352 GP  70% ~ 50.1%
  Battle Axe 6,900 GP  The last rank where GP requirement does not change.
  Double Gold Axe 6,000 GP 
  Gold Axe 5,100 GP 
  Double Silver Axe 4,200 GP 
  Silver Axe 3,500 GP 
  Double Metal Axe 2,800 GP 
  Metal Axe 2,300 GP 
  Double Stone Hammer 1,800 GP 
  Stone Hammer 1,500 GP 
  Double Wooden Hammer 1,200 GP 
  Wooden Hammer 1,100 GP 
  A Little Chick 1,000 GP  Players with less than 1,099 GP.
  Administrator Level   Only GunBound GMs and Admins will have this rank.
  1st Place Event Winner        
  2nd Place Event Winner        
  3rd Place Event Winner        
 
 
Award and GP System
  GP and Gold Bonus Award Rules.
   Your Gold and GP awards are determined by how well you do in each game. High-angled and difficult shots will
   ensure that you receive extra rewards while disappointing performance will result in penalties. The following lists
   how Gold and GP are rewarded for each situation.

  Action during a match Message Shown Gold Award GP Award  
Killing two opponents in a single turn. Double Kill Bonus +500G 4 GP
Shoot an opponent off the map. Bunge Shot Bonus +100G 1 GP
Kill an opponent Finish Bonus +100G 1 GP
Deal over 500 damange to a single opponent in one turn. Excellent Shot Bonus +50G 0 GP
Deal over 250 damange to a single opponent in one turn. Good Shot Bonus +20G 0 GP
Deal over 150 damange to a single opponent in one turn. Fair Shot Bonus +10G 0 GP
Have your shot go through a tornado, then deal at least 50 damage to your opponent. Tornado Shot Bonus +20G 0 GP
At an angle of 70 degrees or higher, your shot must have air time of more than 2.5 seconds and then deal at least 50 damage to your opponent. High Angle Bonus +15G 0 GP
At an angle of 70 degrees or higher, your shot must have air time of more than 4 seconds and then deal at least 50 damage to your opponent. Ultra High Angle Bonus +30G 0 GP
With the Grub mobile, your shot must rock back and forth on the map prior to dealing 50 damage to your opponent. Rocking Shot Bonus +20G 0 GP
Deal 50 damage to an opponent behind you, while you face the opposite direction. Back Shot Bonus +25G 0 GP
You dealt 3,000 or more damage during that match. Achieved 3,000 Damage +100G 4 GP
You dealt 2,000 or more damage during that match. Achieved 2,000 Damage +100G 2 GP
You dealt 1,000 or more damage during that match. Achieved 1,000 Damage +100G 1 GP
Suicide. If you do this too often, you will be automatically kicked from the match. Suicide Penalty -50G -1 GP
Deal 50 damage to either yourself or your teammate. Friendly Fire Penalty -25G -1 GP
Accidentally or deliberately kill a teammate. Friendly Kill Penalty -50G -2 GP
Automatically given when you win a 1 vs 1 match. Won a 1 vs 1 Match! +100G 3 GP
Automatically given when you win a 2 vs 2 match. Won a 2 vs 2 Match! +150G 6 GP
Automatically given when you win a 3 vs 3 match. Won a 2 vs 2 Match! +200G 9 GP
Automatically given when you win a 3 vs 3 match. Won a 2 vs 2 Match! +300G 12 GP

   
 
 
 
   
 
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